#include <SFML\Window.hpp>
#include <SFML\Graphics.hpp>
#include <list>
#include "3DMath.h"
#include "Input.h"
#include "Collision.h"
#include "Physics.h"

#define PI 3.14159265
#define PITCH 0
#define YAW 1
#define X 0
#define Y 1
#define Z 2

void drawBlock(float x, float y);
void drawTileHeightBlock(float x, float y,float z);

